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Thread Statistics | Show CCP posts - 5 post(s) |

Moac Tor
Cyber Core Stain Confederation
476
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Posted - 2016.04.09 19:23:50 -
[1] - Quote
WTF, this is BS. So now Eve is turned into a grind. Wasn't the selling point that in eve you don't grind for skills....
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
476
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Posted - 2016.04.09 19:37:18 -
[2] - Quote
I've seen a lot of people stop logging into eve, they seem to have lost interest since SP became a commodity. Grinding for SP I expect will continue this and simply kill the game for a lot of people. After injectors and now this I have no faith that Rise really knows what he is doing and is simply rehashing all the generic ideas from the MMORPG industry.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
476
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Posted - 2016.04.10 09:54:40 -
[3] - Quote
The real reason it is being suggested is because CCP screwed up with extractors and have finally realised (despite being told months before release) that established players are simply plugging in +5s and making billions just sitting in a station and selling the SP.
Even though this idea is complete garbage and the real reason it is being suggested is because of the failure of injectors, what is going to happen if you are an industrial character or station trader or many of the professions listed here - http://cdn1.eveonline.com/CareerGuide/EVECAREERSGUIDE.pdf
Is only shooting at rats in a belt considered a worthy profession now....
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
477
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Posted - 2016.04.10 14:42:49 -
[4] - Quote
Just give SP rewards to newer players and be done with it. That would be better than screwing with the core mechanisms of the game with seemingly no thought to the consequences.
Rise is a complete fail at everything he touches game design wise. He has completely failed with the NPE. He has bought on a whole host of unintended consequences with skill injectors (passive ISK). And now is trying desperately to scrabble about to reverse the fact that people are making billions passively by introducing his daily quest BS in an attempt to bring the value of passive SP farming down.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
478
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Posted - 2016.04.10 17:57:33 -
[5] - Quote
Zoltan Cole wrote:Yet, the net whole is more players online. That's neat -- the game progression being mostly offline is an absolutely awful design for an MMO SP Progression happens offline, yet game progression certainly happens online (or at least online in the meta sense). Eve progression is a hard concept to grasp for most newbies, progression depends solely upon what goal you set yourself and not grinding towards some arbitrary level cap.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
481
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Posted - 2016.04.11 17:50:24 -
[6] - Quote
All I can say after reading CCP's latest response is that is confirms that CCP Rise has completely lost his mind and has shown everyone that his short sighted band aid approach to game design should bar him from any serious position in the future development of the game.
I find it hard to grasp that someone could seriously believe that logging in to shoot a rat on every character owned is somehow conducive to a good game experience and will promote content. Personally I only really play at the weekends anyway, and I am not going to log in every character at the weekend for a measly 20k SP as I am past caring. I do pity all the players who are going to feel obliged to login every day to do this though, I am sure it will suck the enjoyment out of the game for them.
I don't feel it is worth going over any reasoning with Rise as he has shown that once his mind is set on stuff like this he won't change his view based upon player feedback which is why I feel annoyed to see another one of his fail posts yet again after skill injectors.
To sum up I will simply suggest that Rise needs to read and then re-read Tippia 's analysis until it sinks in, particularly the part quoted below.
Tippia wrote:You have completely misunderstood the point here. The most fundamental flaw with this entire idea is not the SP, it's not the dailies GÇö it's that you are meddling with activities at all. Applying the same methodology to more activities does not solve the problem, because you're still dictating to players how they should spend their time. It just makes it worse since it will create massive imbalances in what's best described as the GÇ£action economyGÇ¥ of the game. There's no need to be coy: you want to reward people for logging in. So why are you being stupid about it? Just reward people for logging in. What they do while logged in is none of your business, and trying to meddle in it just makes everything else about the idea horrible. The core conceptual lunacy of the proposal is, and will always remain, that you dictate activities rather than activity. Consequently, you are not actually promoting activity GÇö you are promoting rote repetition that will keep people from engaging with the game. None of the design goals you present here suggest that ratting is a sensible activity to tie the rewards to. You are not deliberately keeping it simple GÇö you're deliberately making it stupidly complicated for some unconceivable reason. The simple solution is to reward logins. If you want to maintain a threshold level to increase the possibility that some unintended sidetracking happens, then that's fine, but that's still hellalot easier than what you're proposing. Hell, your decision to tie it to an activity actively works against that goal: GÇ£don't disturb me with [distraction], I'm farming my SP.GÇ¥
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
486
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Posted - 2016.04.12 21:49:05 -
[7] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks This is a step in the right direction as the feature can now be more easily ignored as you have reduced the potential gain by 2/3 which is a start; go the final 1/3 and this idea will be perfect....
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
493
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Posted - 2016.04.13 19:06:43 -
[8] - Quote
Invisusira wrote:EVE is in a fantastic spot right now. More content and more activity than ever before. I've never been happier to be playing this game. So it's not lightly that I say ****. RIGHT. OFF. WITH. THIS.Dailies exemplify everything that EVE is not.
- Play whenever you want! Thanks to the time-based skill system, there are no commitments! (oops, not anymore!)
- Play however you want! PvE, PvP, Industry, Mining, In-station trading, it's all equally valuable! (oops, not anymore!)
EVE is a sandbox. Dailies do not belong here. **** off with this slippery slope garbage. What is stupid about releasing this is that it is coming at a time when players are re-subbing to fight in the war and player activity is at a peak; and now these daily activities are going to incentivise players to stop fighting each other and to go and shoot rats.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
495
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Posted - 2016.04.13 22:18:30 -
[9] - Quote
This feature would be much better if it worked like this:
1. You can build up to 3 hours worth of enhanced training which accrues over 7 days.
2. Enhanced training boosts your training by 20k SP per hour for a maximum of 60k SP per week.
3. The only requirement to take advantage of the enhanced training is to be logged onto eve.
The above would reward players for logging on for at least 3 hours a week which is sustainable for most casual players, and would also perhaps lead to the desired increase in activity as once your online you get talking with friends etc in the chat channels.
The most important thing is that it would not dictate to the player that they must partake in some mindless task.
(Edit - the excellent post above would backup this type system which is a coincidence as it was posted whilst I was in the middle of typing out this suggestion)
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
495
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Posted - 2016.04.13 23:03:39 -
[10] - Quote
Sgt Ocker wrote:Moac Tor wrote:This feature would be much better if it worked like this:
1. You can build up to 3 hours worth of enhanced training which accrues over 7 days.
2. Enhanced training boosts your training by 20k SP per hour for a maximum of 60k SP per week.
3. The only requirement to take advantage of the enhanced training is to be logged onto eve.
The above would reward players for logging on for at least 3 hours a week which is sustainable for most casual players, and would also perhaps lead to the desired increase in activity as once your online you get talking with friends etc in the chat channels.
The most important thing is that it would not dictate to the player that they must partake in some mindless task. Over 2,000 players at a time in Jita adding nothing but spam and scam to the game - Get to train for free? Seriously, you have got to be kidding. A high PC count is what CCP is trying to achieve with this proposal. You cannot then complain that the proposal means too many players are logging on in Jita.
Sgt Ocker wrote:As for mindless tasks - Killing things, all sort of things is what Eve is about. No it is not. The point is you let the players decide what they want to do. If they want to scam in Jita then why should be forced to kill rats.
Sgt Ocker wrote:I think the best way to make opportunities like this worth while, they should be restricted to low and nulsec space. Everyone has relatively easy access to these parts of space and it adds a risk vs reward concept to it. The best thing would be to simply scrap the idea altogether, but CCP want a higher PC.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
512
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Posted - 2016.05.09 00:21:38 -
[11] - Quote
Lugh Crow-Slave wrote:Frostys Virpio wrote:Neadayan Drakhon wrote: Hopefully CCP's dropped it and just doesn't want to admit it. Telling us they dropped it in that case would eb the best PR move of the whole ordeal possible. They are either blind to it or just working on a different implementation and keeping silent while it's still being modified. Or it's going along with no change at all and just currently disabled from SiSi for :reasons:. maybe they are just going to stealth it in with some other update :/ I'm glad we haven't heard anything on this for a while now, although my guess is that CCP is iterating on the idea, although I would be very happy if they have decided to drop it altogether.
Bear in mind what they did with skill injectors, they got the initial wave of mass negative feedback, and then a couple of months later when everyone thought they had dropped them came back with the feature ready to go live in the next patch.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
514
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Posted - 2016.05.09 12:54:05 -
[12] - Quote
Matthew en Thielles wrote:El Burt wrote:This change isn't targeted at people login in or not everyday. CCP cannot care less about them, they already subscribed. It is targeted at converting trials into subscribers and keeping new subscribers invested in.
Content in EVE is gated by both ISK and SP. You earn ISK by actually playing the game, that's 100% what a game should be. SP on the other hand is earned out of thin air, over time, by queuing skills, therefore SP is balanced around hours, days, weeks. It ends up trolling early adopters into safe repetitive activities.
Repetitiveness and lack of diversity/originality aside, most new players end up doing security missions and after 21/30 days, it hasn't changed, they still cannot risk losing their ship. They leave.
This game has so many flaws, its worse being its oblivious community. hate on this guy all you want, he has some valid points. Most of what he said was irrelevant. This proposal clearly isn't aimed at new player retention as Rise has even stated himself. So rather than hating him I regard his point as simply irrelevant to the discussion. CCP Ghost will hopefully give us some decent features to solve the player retention issue, and it has nothing to do with introducing dailies.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
565
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Posted - 2016.06.04 23:26:34 -
[13] - Quote
Has anyone checked to see if dailies have actually increased active user count?
Personally I have actually been slightly less active since dailies were introduced due to loss of of enthusiasm for the game. I've only managed to claim one daily bonus so far.
Has anyone found this has encouraged them to log on, or has it had the opposite effect, or no effect at all?
Modulated ECM Effects
An Alternative to Skill Trading
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